[Guide] Kaslow Guild War

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  • What is Guild War?



    Guild Wars is basically a war between guilds, it's set up as a tournament with 8 "host" guilds that can participate, all 8 "host" guilds can have 3 allies each. Guild War or GW for short happens on Saturday and Sunday. The earlier round at 15:00 - 16:00 and the later round at 20:00 - 21:00 (set in Eastern Daylight Time (EDT) -0400 UTC.) Clicky to check game-time.



    Max amount players from each side is 75. Having allies does not increase the limit.



    How do I sign my guild up for Guild War?



    There's no level required to sign your guild up for GW! To register you need to go to the NPC named "Receptionist" in Kaslow (x=31, y=293.) You can register and withdraw your guild from GW up until one day before the competition ladder is announced (it's announced after each maintance.) Only the guild leader can withdraw or register for GW. If there's more than 8 guilds that signed up for GW, the top 8 with the most reputation will get the spots. If there's less than 8 guilds that registered for GW, they auto-select the top 8 guilds with the most fame that week to fill the remaining spots.



    How do I check GW schedule?



    To check the GW schedule for your server talk to the NPC named "Colonel Kira" in Kaslow (x=30, y=294.)



    The Guild War schedule looks like this:

    WarSchedule.png



    The guild that won GW the previous week always have the first spot on the GW schedule, so in this case the guild named "Guild 1" in blue won last week. If you click a guild, their guild info shows on the right, like the picture shows with "Guild 5." You can see their level, amount of members, amount of prestige, their rank, the amount of fame they gained the week they registered, their sprite king and most importantly their allies. As mentioned earlier, each host guild can have 3 allies each.



    I successfully signed up for Guild War! What's the objective and how do I achieve it?



    Your objective is to defeat the opposing guild(s)! There's three ways to win a GW:



    - 5 minute rule!

    If you keep all the 5 crystals your color for 5 minutes without any interruption, the GW ends. Congrats, you now won!



    - Reaching 5000 points!

    If your team reach 5000 points before the timer runs out, the GW ends and once again, congrats you won!



    - Getting the most points when timer ends!

    GW lasts for 60 minutes, but if none of the teams managed to end the GW by the time the timer ends with one of the methods above, each crystal will then add up to a 1000 points reward once the timer stopped. If your team has the most points once all the crystals has been added up to your already gained points, congrats you won!



    What's the benefit of participating in GW?



    By participating either as a member of one of the host guilds or as a member of a guild allied to one, you will gain "Crystal Guardian" fame, often called GW points for short. This is how it looks in your Fame tab of Adventure Log:



    CrystalGuardianFame.png

  • 'm inside the Guild War Arena, where do I go?



    GWMap.png



    This is how the Guild War map looks. Press (M) to open your map. The red dots on the map are everyone on your team, both guildies and allies are shown in same color.



    Top Left: Northwest Guardian Crystal

    Top Right: Northeast Guardian Crystal

    Lower Left: Southwest Guardian Crystal

    Lower Right: Southeast Guardian Crystal

    Center Crystal: Central Guardian Crystal



    Placed around the map are these Quartz in different colors:



    Quartz.png



    This is a way to gain extra Guild War points! Get the rep quest named "Dirty Crystal Destroyer (REP) from "Colonel Kira" in Kaslow (x=30, y=294) and complete these objectives:



    CrystalREP.png



    When you turn it in, you get x amount of "Crystal Guardian" fame, it increases with your level.



    There's also two portals, one in north and one in south, they're linked to each other and they let you exit combat when you go through them.



    I have found my way to crystals, how do I help my team gain points?



    - Killing

    Each player on the opposite team you kill gives your team 1 point.



    - Capping and "holding" the Guardian Crystals

    Each crystal rewards you with x points every y second(s). If you hold the crystal your color the x amount of points will increase over time. Amounts of crystals does not effect this x amount, every crystal have it's own score count.



    - Breaking Quartz

    Each Quartz you break gives your team 5 points.



    How do I gain as much "Crystal Guardian" fame as possible?



    If the war ends before 30 minutes has passed, you will gain a bonus. The bonus is set at your level x 10.



    The math for how points are rewarded is unknown for players, so I will skip that to avoid any misinformation.



    Is there anything I shouldn't do in Guild War?



    - Exploiting to get more points

    Healing exploiting (by creating self-made situations where you can heal yourself or a teammate for more points) and trading kills with someone on the opposite team are both considered an exploit and are bannable offenses.



    - Breaking Guardian Bits

    Hitting, tanking, breaking or disabling bits are a bannable offense. This is considered an exploit.



    - Spawn camping

    Spawn camping is when you place yourself outside the enemies spawn point and attack them before they can leave their base. Spawn camping is a bannable offense. These yellow zones are considered "spawn camping zones" by the GMs:



    gw1.jpg



    While standing inside these zones and attacking is a no, you're allowed to "pre-cast." "Pre-Casting" is where you stand outside the "no-no zone" and shoot inside it like this:



    gw2.jpg



    As long as you are not in the yellow zones or hitting the bits this is not considered a bannable offense.

  • Where can I spend my "Crystal Guardian" points and on what?

    There's four boxes located at (x=28, y=294) in Kaslow. Starting from the right:

    Mysterious Box:

    - Ancient Talents

    - Sprite Emblems

    - Gaia's Blessing Level 3

    - Craftman's Golden Chisel

    - Bank, mail, fortification, alchemy, general store and auction house portals

    - Various sprite vanity carpets for your sprite cottage

    Resource Box:

    - Level 60 MP and HP potions

    - Level 70 MP and HP potions

    - Various mushrooms

    Both the potions and mushrooms have their own cooldown, the mushrooms from GW box are stackable with the ones bought with Saphael's Hearts (PvP points.)

    Equipment Box:

    - Level 70 feet, legs and hands pieces for all classes

    - Level 80 feet, legs and hands pieces for all classes

    Keeper of the Box:

    - Level 70 head and body pieces for all classes

    - Level 80 head and body pieces for all classes

    - Level 70 blue weapons

    - Gaia's Blessing Level 4

    - Craftman's Platinum Chisel

    - Lucky Fortification Clover

    - Lucky Alchemy Clover

    - Sprite Chief's Bliss of Production 3

    - Sprite Chief's Bliss of Production 4

    - Guardian Headdress Gift Box (fortune bag)

    - Guardian Back Accessory Gift Box (fortune bag)

    - Guardian Weapon Skin Luxury Chest (fortune bag)

    - Guardian Mount Fortune Bag (fortune bag)

    - Various +4 crafting benches

    Keeper of the Box can only be accessed by the Guardian Guild, the guild that wins the final round of GW. Even if the Guardian Guild had allies, the allies can not access this box after winning.

    Level 70 blue weapons from GW box:

    - Silent Headhunter: 1-hand sword

    Stats: STR +40, VIT +16

    Level: 70

    Effect: 8% chance to activate weapon ability when attacking; Inflic the enemy with Seal Spell, unable to use any physical or magic skills for 3 sec.

    Cost: 18000 fame

    - Strom Giant's Tusk: 1-hand hammer

    Stats: VIT +26, INT +30

    Level: 70

    Effect: When physically attacking 10% chance of additional damage nature by 592 DMG and nature spell damage, 12% chance to activate weapon ability when attacked; Evade +70% for 6 sec.

    Cost: 18000 fame

    - Ancient Holy Lord's Axe: 1-hand axe

    Stats: STR + 44, VIT +12

    Level: 70

    Effect: Absorbs 15% of normal attack damage as healing, defense +10%

    Cost: 18000 fame

    - Lunatic Blade - Shattered Karma: 2-hand sword

    Stats: STR +80, VIT +36

    Level: 70

    Effect: 15% chance of triple attack damage

    Cost: 36000 fame

    - Thunderhead: 2-hand hammer

    Stats: VIT +40, WIL+76

    Level: 70

    Effect: 10% chance to activate ability when attacking; Stun the enemy, unable to act for 3 sec.

    Cost: 36000 fame

    - Royal Wrath: 2-hand axe

    Stats: STR +86, VIT +30

    Level: 70

    Effect: 10% chance to activate weapon ability when attacking; STR +250 for 20 sec.

    Cost: 36000 fame

    - Agony Harp: Bow

    Stats: VIT +30, AGI +26

    Level: 70

    Effect: Movement speed +10%, 12% chance to activate weapon ability when attacking; Inflict the enemy with Immobilize, unable to move for 2 sec.

    Cost: 36000 fame

    - Killing Roar: Firearm

    Stats: VIT +36, AGI +20

    Level: 70

    Effect: 15% chance to activate weapon ability when attacking; Firearm damage +100% for 6 sec.

    Cost: 36000 fame

    - Diviner's Staff: Staff

    Stats: VIT +56, INT +60

    Level: 70

    Effect: Immune to Sleep Effects, 15% chance to activate weapon ability when attacking; INT +250 for 15 sec.

    Cost: 36000 fame

    - Shield of Immortal Spirit: Shield

    Stats: STR +16, VIT +40

    Level: 70

    Effect: 20% chance to activate weapon ability when attacked; Randomly removes a negative status.

    Cost: 18000 fame

  • Level 70 GW armor effects:



    - Templar: Stars of Glory

    3-Piece Set Bonus: Ice Resistance +60%, VIT +20, WIL +5

    4-Piece Set Bonus: Chance of receiving any Critical Hit -25%, Max HP +15%

    5-Piece Set Bonus: 50% chance of reducing target's intellect and strenght by 100 each when attacking for 15 sec, not subject to dizziness or stun



    - Warlord: Lunatic High

    3-Piece Set Bonus: Chance of receiving any Critical Hit -25%, STR + 20, VIT +5

    4-Piece Set Bonus: Dark Resistance +60%, damage receivied -10%

    5-Piece Set Bonus: 50% chance of reducing enemy's INT and STR by -100 when attacking for 15 sec, 15% chance of triple damage during normal attack



    - Sharpshooter: Lucid Skyline

    3-Piece Set Bonus: Chance of receiving any Critical Hit -25%, AGI +25

    4-Piece Set Bonus: Light Resistance +60%, Long-Range Attack +15%

    5-Piece Set Bonus: 25% chance of reducing target's movement speed by 50% each when attacking for 8 sec, Physical Critical Hit Damage +40%



    - Darkstalker: Cleft of Mirages

    3-Piece Set Bonus: Nature Resistance +60%, STR +20, AGI +5

    4-Piece Set Bonus: Chance of receiving any Critical Hit -25%, Evasion +20%

    5-Piece Set Bonus: Physical critical hit damage +100%, Dual weapon attack damage +20%, 35% chance of evasion +30% when being defeated? (prolly when attacked) for 15 sec



    - Prophet: Pure Devotion

    3-Piece Set Bonus: Chance of receiving any Critical Hit -25%, VIT +20, INT +5

    4-Piece Set Bonus: 75% chance of decreasing enemy's Light Resistance -100% for 15, 20% casting reduction, hit +15%

    5-Piece Set Bonus: 30% chance of Movement Speed +15% for 15 sec when attacking, not subject to dizziness or stun



    - Mystic: Farseer

    3-Piece Set Bonus: When attacking, 75% chance of target Nature Resistance -100% for 15 sec, WIL +30, VIT +15

    4-Piece Set Bonus: Chance of receiving any Critical Hit -25%, damage received -10%, max HP +10%

    5-Piece Set Bonus: When attacking, 60% chance of target AGI -175 for 15 sec, evade +30%, hit +25%



    - Archmage: Cataclysms

    3-Piece Set Bonus: Chance of receiving any Critical Hit -25%, INT +25

    4-Piece Set Bonus: 75% chance to decrease enemies Ice Resistance -100% for 15 sec when attacking, Magic Attack +10%, Chance of Magic Critical Attack +10%

    5-Piece Set Bonus: When attacking, 60% chance of target STR -175 for 15 sec, casting speed +30%, physical damage received -15%



    - Demonologist: Eternal Death

    3-Piece Set Bonus: When attacking, 75% chance of target Dark Resistance -100% for 15 sec, INT +15, VIT+10

    4-Piece Set Bonus: Chance of receiving any Critical Hit -25%, Movement Speed +15%, 15% casting time reduction

    5-Piece Set Bonus: 70% chance to reflect 100% damage received when hit, Phantom Form/Mirage Form/Wraith Form last +10 sec



    Cost:

    Helm: 11000 fame

    Body: 13000 fame

    Legs: 8000 fame

    Feet: 8000 fame

    Hands: 8000 fame

  • Level 80 GW armor effects:



    Templar: Radiant Wing Helmet

    3-Piece Set Bonus: Ice Resistance +65%, VIT +22, WIL +7

    4-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, Max hp + 17%

    5-Piece Set Bonus: 50% chance of reducing enemy's INT and STR by -110 when attacking for 15 sec, not subject to dizziness or stun



    Warlord: Bloodthirsty Brand

    3-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, STR +22, VIT +7

    4-Piece Set Bonus: Dark Resistance +65%, damage received -12%

    5-Piece Set Bonus: 17% chance of triple damage during standard attack, 50% chance of reducing enemy's AGI and STR by -110 when attacking for 15 sec



    Sharpshooter: Starmoon

    3-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, AGI +27

    4-Piece Set Bonus: Light Resistance +65%, Long-Range Attack +17%

    5-Piece Set Bonus: 27% chance of reducing enemy's Movement Speed by 50% when attacking for 10 sec, physical critical hit damage increases +40%



    Darkstalker: Void Rift

    3-Piece Set Bonus: Nature Resistance +65%, STR +22, AGI +7

    4-Piece Set Bonus: Chance of taking any type off Critical Hit -27%, Evasion +22%

    5-Piece Set Bonus: Physical critical damage increases +100%, dual weapon attack damage increases +22%, 37% chance for Evade to increase +40% when hit for 15 sec



    Prophet: Sacred Grace

    3-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, VIT +22, INT +7

    4-Piece Set Bonus: Cast Speed +22%, Magic Attack +17%

    5-Piece Set Bonus: 30% chance of +20% increase in Movement Speed when attacking for 17 sec, not subject to dizziness or stun



    Mystic: North Star

    3-Piece Set Bonus: 75% chance of reducing Natural Resistance by 100% when attacking for 15 sec, VIT +17, WIL +12

    4-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, damage received -12%, Max hp +12%

    5-Piece Set Bonus: 60% chance of reducing enemy's AGI by 185 when attacking for 15 sec, Evade increases 32%, Hit increases 27%



    Archmage: Chronoshift

    3-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, INT +27

    4-Piece Set Bonus: 75% chance of reducing Ice Resistance by 100% for 15 sec when attacking, Magic Attack +12%, Magic Critical Rate +12%

    5-Piece Set Bonus: 60% chance of reducing enemy's STR by 185 when attacking for 15 sec, Cast Speed increases +32%, physical dmg received -17%



    Demonologist: Dusk's Demise

    3-Piece Set Bonus: 75% chance of reducing Dark Resistance by 100% for 15 sec when attacking, VIT +12, INT +17

    4-Piece Set Bonus: Chance of taking any type of Critical Hit -27%, Movement Speed 17%, Attack Speed +17%

    5-Piece Set Bonus: Phantom Form/Mirage Form/Wraith Form last an extra +12 sec, 70% chance to reflect 100% damage substained when attacked



    Cost:

    Helm: 14000

    Body: 17000

    Legs: 11000

    Feet: 11000

    Hands: 11000

  • List of Ancient Talents that's obtainable with GW points:

    Templar/Crusader:

    - Deadly Destruction 1
    Effect: Physical Critical Rate +5%, Hit +10%
    Level: 66
    Cost: 2500 fame

    - Malice Master 1
    Effect: Enemy malice caused by damage +10%, Attack Speed +8%
    Level: 70
    Cost: 3000 fame

    - Aura of Hatred 4
    Effect: Enemy malice caused by damage +55%
    Level: 72
    Cost: 3400 fame

    - Malice Master 2
    Effect: Enemy malice caused by damage +12%, Attack Speed +8%
    Level: 83
    Cost: 4000 fame

    - Guardian Specialist 2
    Effect: Physical damage warded off by shield block increases +4%, VIT increases +15
    Level: 90
    Cost: 5000 fame

    Warlord/Deathknight:

    - Power Parry 1
    Effect: Chance of taking a Physical Critical Hit -5%, Damage received from Physical Critical Hits -15%
    Level: 66
    Cost: 2500 fame

    - Martial Training 1
    Effect: STR +10, VIT +10
    Level: 73
    Cost: 3500 fame

    - Aura of Hatred 4
    Effect: Enemy malice caused by damage +55%
    Level: 72
    Cost: 3400 fame

    - Martial Training 2
    Effect: STR +15, VIT +10
    Level: 87
    Cost: 4500 fame

    - Seething Chain 2
    Effect: Damage from Warlord Shockwave and Demonic Shockwave increases +23%, Attacks with 5% chance of double damage
    Level: 90
    Cost: 5000 fame

    Sharpshooter/Hawkeye:

    - Swift Battle Elite 1
    Effect: Long-Range Attack Speed +7%, Hit +15
    Level: 66
    Cost: 2500 fame

    - Precision 4
    Effect: Critical Rate +7%, Critical Damage +15%
    Level: 72
    Cost: 3400 fame

    - Integral Endurance 1
    Effect: VIT +10, AGI +10
    Level: 73
    Cost: 3500 fame

    - Integral Endurance 2
    Effect: VIT +10, AGI +15
    Level: 87
    Cost: 4500 fame

    - Transcendent Awareness 2
    Effect: Quick Reflexes and Lightning Reflexes lasts +2.5 sec
    Level: 90
    Cost: 5000 fame

    Darkstalker/Windshadow:

    - Combat Physique 1
    Effect: VIT +10, Hit +10%
    Level: 66
    Cost: 2500 fame

    - Master Assassin 1
    Effect: Physical Critical Hit damage +20%, STR +15
    Level: 70
    Cost: 3000 fame

    - Fatal Blade 4
    Effect: One-handed sword Critical Damage +55%, Critical Rate +4%
    Level: 72
    Cost: 3400 fame

    - Master Assasin 2
    Effect: Physical Critical Hit Damage +20%, STR +20
    Level: 83
    Cost: 4000 fame

    - Murder Machine 2
    Effect: Twin Blades Attack Speed increases +10%, Physical Critical Hit Rate increases 5%
    Level: 90
    Cost: 5000 fame

    blank.gif Prophet/Saint:

    - Life Blessing 1
    Effect: Max HP +4%, VIT +20
    Level: 66
    Cost: 2500 fame

    - Regenerator 1
    Effect: 5% chance to randomly recover 800 HP when attacked, Physical defense +5%
    Level: 70
    Cost: 3000 fame

    - Blessed Barrier 4
    Effect: When equipped with shield, damage from Shield Block -18%, Physical damage taken -11%
    Level: 72
    Cost: 3400 fame

    - Regenerator 2
    Effect: Each attack substained with 5% chance of random recovery of 1000 HP, Physical defense +5%
    Level: 83
    Cost: 4000 fame

    - Holy Energy 2
    Effect: Each attack substained has a 5% chance of random recovery of 800 MP, Casting Speed increases +5%
    Level: 90
    Cost: 4500 fame

    Mystic/Shaman:

    - Battle Soul 1
    Effect: Fire Resistance +20, STR +20
    Level: 66
    Cost: 2500 fame

    - Shadow Wolf Elite 4
    Effect: Hit Rate and Physical Critical Rate +8% while transformed into a Shadow Wolf
    Level: 72
    Cost: 3400 fame

    - Battler's Calling 1
    Effect: Max HP +7%, STR +15
    Level: 73
    Cost: 3500 fame

    - Battler's Calling 2
    Effect: Max HP +7%, STR +20
    Level: 87
    Cost: 4500 fame

    - Eagle's Frenzy 2
    Effect: Shackling Feather Dart and Confined Arrow Damage increase +23%
    Level: 90
    Cost: 5000 fame

    Archmage/Avatar:

    - Steel Physique 1
    Effect: Chance of taking a Physical Critical Hit -5%, Physical defense +20%
    Level: 66
    Cost: 2500 fame

    - Magic Calculation 1
    Effect: Casting cost of skills reduced by 35 MP, 10% casting time reduction
    Level: 70
    Cost: 3000 fame

    - Fire Element 4
    Effect: Damage from Fire Arrow and Fire Bomb Blast increase +21%
    Level: 72
    Cost: 3400 fame

    - Magic Calculation 2
    Effect: Casting cost of skills reduced by 40 MP, 10% casting time reduction
    Level: 83
    Cost: 4000 fame

    - Attack Resistance 2
    Effect: VIT +15, Chance of being hit by Physical Critical Hit decreases -5%
    Level: 90
    Cost: 5000 fame

    Demonologist/Shadowlord:

    - Steel Body 1
    Effect: Physical defense +5%, VIT +10
    Level: 66
    Cost: 2500 fame

    - Hard's Contract 1
    Effect: Max MP +5%, INT +20
    Level: 73
    Cost: 3500 fame

    - Gate of Purgatory 4
    Effect: Hellhound or Anubis Jackal summoning skill level +4, Call from the Abyss and High Hard Demon duration +40 sec (applicable for skills level 71 and higher)
    Level: 72
    Cost: 3400 fame

    - Hard's Contract 2
    Effect: Max MP +6%, INT +20
    Level: 87
    Cost: 4500 fame

    - Illusionist 2
    Effect: Mirage Form and Wraith Form last an additonal +2 sec
    Level: 90
    Cost: 5000 fame

    AT's can be found in the box furthest to the right named "Mysterious Box."