Hey guys, my name is Jets and I am happy to share a few of my proposals (nothing set in stone) on how the current PvP scene can be improved and supported.
(Also sorry if this post is a mess I am not really good at formatting this stuff)
Before we get into things, I would like to introduce myself a bit more. I have been playing GF since Gaias creation, and played on several characters until I finally settled on this Templar about a year and a half ago (almost 2 years this May). I have been camping the level 80 bracket ever since for no other reason than pure enjoyment and the competitive drive many players bring here. I have already gotten my PvP set for 100, but I do not plan on moving anytime soon. My point is, for some people, playing PvP does not have to be some chore for their PvP set, but rather a place where they can compete against each other to prove who is best (or just for fun!).
Alright, let's get down to business. Currently, there are some problems in GF’s PvP scene :
Every single bracket other than 71-80 and 91-100 is dead. There is no denying that, and 80 has effectively become pitstop bracket for people to farm their PvP sets onto 100, which is the only thing keeping this bracket from dying as well.
While this is linked to activity, I think it deserves its own sub heading. My main concern with this is that there are tons of people at 100 who have alts all across the board, in every single bracket, yet there is no incentive for them to participate because the brackets are simply too dead. How do we get people to use their alts more often?
Sheer Lack of Rewards
This is basically the root of all problems in GFs PvP right now. It's such a simple problem with such simple solutions that it does not deserve to be left unsolved. Going back to my point about 80, this bracket is literally only being kept alive by people who come here to farm their PvP sets for 100. There's simply no incentive AT ALL other than PvP sets. This is unacceptable in my opinion.
My Thoughts and Solutions
Look, there's no denying there have been previous attempts to reignite the passion of PvP before, but the issue with those attempts was that they were always short term and built on a poor and rushed foundation that was not stable enough to hold everything together. There's no way PvP will be kept alive consistently without a constant flow of rewards, whether tradable or non tradable items, titles, GM wishes, whatever the case may be, this game mode is not at its full potential. I understand that it's hard to organize these sort of things which is why I am here to cut out a lot of the work for the GMs and GSs and hopefully it will be easier for you guys to sort things out.
Weekly or Monthly PvP Ranked Matches
Quick Note : If I mention anything about points being deducted, it is regarding the ranked system and may not be set in stone. Just ignore it until you get further down.
The key word here is ranked, but I will save that part for later. Lets just talk about the matches in general and what they would mean. To minimize the amount of effort staff would need to take to organize these matches, I recommend that they are held once every week or month. There is an advantage to holding it weekly, which I will get into later as well. For the meantime, let's talk about what makes these matches different.
Organized but randomized!
First of all, players will be asked to register their names for the upcoming match 48 hours before commencing. Why on such short notice? To avoid troll registrations and people who fail to show up. It's simple, if you are there, you get to play, if not, your loss. GMs or GSs should be around to take in names and randomize the players into sorted teams to make way for a fair match.
What if I get matched with ungeared players or lowbies?
There will be restrictions set in place for this very reason. First, players must be the maximum level of their respective bracket. For example, if you are to compete within the 71-80 bracket, you must be level 80. Furthermore, players must have a full set of gear that is all at least +15.
What if a player trolls in my ranked match?
Rating will not be deducted, the player will be banned from competing in all matches, compensation rewards will be given as players have wasted their time playing. Furthermore, teams will not be revealed to players so that they cannot dodge a match. If a player dodges a match, it will be counted as a loss for that player only, and the match will not commence as a 3v4, instead a substitute can come in or the match will be completely called off.
What if a player rage quits?
The RQ will receive a loss, while their team will not have any points deducted. The enemy team will still receive a win should they win that match. If the team with a RQ still wins the match, they will gain points. RQ’s will receive punishment should they commit the act again.
What if a player rage quits to save their friends/team from losing points?
Match fixing is extremely prohibited. If the GM/GS team find a case of possible match fixing, the players will receive serious punishment. The RQ Rule can only take effect before the 10 minute mark of the match.
If a player is banned, how do you know they won’t play on an alt?
Registration will be done through discord, meaning that you will know exactly who is playing. If they go as far as creating another discord and joining on an alt, and still troll, the PvP only ban will be escalated into more severe punishment. Personally, I don’t think there will be that many trolls, but if that is the case, taking a hard handed approach will eliminate most. Not only that, but there are IP detection capabilities (confirmed by GS) if it gets serious.
What map will this be played on?
To keep things interesting, I propose that if done on a weekly basis, that the maps be rotated and kept at a 4v4. First week starting with WSB, then HF, EA etc. If done on a monthly basis however, it can be voted on by the players.
Additional Note Regarding Match Frequency
I really don’t know how often we should hold these weekly’s, I am making this post to gain some community feedback so please feel free to chime in. I personally think holding it on Friday/Saturday, twice a week is more than enough to get things going. Furthermore, we can have stuff like 3 matches a day (each match randomized), twice a week(Friday/Sat), instead of having only 2 matches because I think we can fit more matches into certain time frames. This will give players more opportunities to join in.
Okay, so this seems interesting, but what's the point?
Taking a more organized and balanced approach will help create a better competitive setting and would help justify the rewards given out at the end of matches.
What kind of rewards are we talking here?
Weekly Match Example :
Choice of :
Archivable Item of Choice
50x NT Magic Alchemy Clay
Monthly Match Example :
What's the point of joining if I lose then?
This is exactly why I have put in place participation rewards such as :
20x of each XP boost, 20x of 3 different consumables, and x10 NT Alch
40x of each XP boost, 40x of 3 different consumables, and x25 NT Alch
Okay, so you have kept PvP alive for one day out of the Week/Month, what about the other days.
I can’t say much on how we can fix day to day activity, but my main objective with this post is to get something exciting going on with PvP, even if it does not occur everyday.
Currently the PvP shop has some lackluster options, and really the only thing players spend their PvP Points on is, you guessed it, PvP Sets. So how can we improve this?
Add more choices to the PvP Shop
You see this is the obvious answer, but unfortunately it requires some help from our wonderful dev team which would make it take forever to implement such a feature (should have been requested ages ago, really).
Hand out Rewards based on the ingame Ranking System
Yeah, you know that leaderboard we have where we only get those crystals and a helmet for, maybe it's time to start handing out better rewards based on those rankings.
I have to split the post here, too big. We will get into the other important part in the response below.