Seeing as we were pinged for this, I'm inclined to agree about the points made heavily clear on this thread that some things has to change.
Another point to push forward with initiating MO Limits and Final Destination would be to encourage players to form a more cooperative game play which would liven up the game even more so considerably. A few years back (2014 - 2015?) when it was implemented, It's a normal thing to witness people forming parties looking for other people to do dungeons with because it had a limit and meant something back then. It made people interact with other people instead of just soloing every dungeon. It also meant newer players could interact with veteran players and formed bonds of friendship and taught them how to do things.
Every reset, people would be clamoring to find parties and that definitely felt more like an active community to me, people then were competing to do dungeons daily for ranking purposes.
Another thing to point out would be to possibly have better monthly ranking rewards, I feel like this reward system has been sorely overlooked over the years of this game and it shouldn't have to. I mean, people sure did compete before to get the crown archive for things like that, imagine how much more competition there would be if they could get something actually worthwhile from it.