Posts by Poasla

Dear visitor, welcome to the Grand Fantasia Forum.

To use all the features of this page, please create an account or login.

    Destroyer: /
    HK: Dextera
    Predator: DarkEvil
    Shinobi: Ryozo
    Druid: Tsagii
    AA: Fujinama
    Warlock: Killua
    Shini: Armang0
    Gunner: /
    MM: optix
    Phantom: Allmight, Benrjiru etc
    Chrono: i dont know the name anymore its yasuis alt lmfao

    If I had to guess i would say that its easier to merge siwa and sanctum cuz they are in one launcher


    Yes you are right that most of the siwa players were from PT and not EN but its unlikely that they are going to "dominate" sanctum. There are no reasons for em to come to sanctum since they have their own server. Even if - its not gonna be many ppl so we dont have to worry about a "2nd PT server"

    Heya,


    As most of us know Candy (The transformation Buff) got removed 1 - 2 years ago, for no good reason. Candy werent even bad since you could counter some very annoying CCs from Shinigami for example. Overall it just made PvP more fun for the players.

    The removal of Candies also made some classes completly useless or weaker compared to the rest. (Compare the Animations from Gunner with Warlock, lol).
    Also there were a Strawpoll 2 years ago and you just see from it that 90% of the people wanted it back.

    Anyways here some other reasons why Candy should be back in PvP by TheMan :

    "Firstly: There is and helpful balance to candies as well in the transform mechanics. Most classes have access to a skill or a stone that can revert classes back to their self. Thereby making the other player use another candy and having to buy more from the ap shop enabling for more profit for the game itself since people will be buying candy from the ap shop with ap once there candy has ran out.



    Secondly Candies Are a great solid way to help make the game easier. You can put them in the ap store to make money off of them, all that needs to be done is a update where they dont break the mech classes. They need to be reinstated into dungeons and vfs, simply because dungeons don't really effect the game. Candies in pvp help to balance as well because

    someone using candy cant access a cbm



    Thirdly arena a lot more intense and unpredictable while in candy due to the instant animations you never know when a player
    will shroom you etc and arena so you have to somehow be ready for it when and outcome like that would happen which is what makes the
    arena intense a good example of this is in this video here

    youtube.com/watch?v=NoXvb9zMcUE 7:48
    this Templar was caught red handed with a shroom and got
    blasted with the instant animations and thus was taken down
    with no candies it's easy to predict when someone is going do
    something since everyone has and animation thus incidents

    like this rarely happens arena is not intense at all like that when you know something is going happen to you before it's even done.



    Fourthly Every class benefits from using candy some classes have slower animations then others a good example are the physical classes Warlord/Darkstalkers there animation is slow compared to the likes of and Archmage and Demonologist using candy negates that factor a few friends of mine use to play the warlord and Darkstalker branch class in pvp a lot but because of the removal of candy they rarely use them anymore as they allowed those classes to compete since it even out the difference in animation since there is no longer and issue between who has the fastest animation since everyone while using candy is now equal allowing for no class to have and advantage in animation over the other



    Fifth : Arena is a lot more fast paced with candies since everyone has instant animations people are dying faster people and capping the crystal quicker this makes for easier points so anyone trying to farm pvp set can be farmed a lot easier so it's less time consuming for people which helps a lot. Candy also helps when players get rooted/stunned/dizzy'd by everything under the sun as it lessen the amount of time by a bit and players are more then likely going to go for the kill with candy since the opportunity is there it's more open.



    Sixth Candies is what was keeping pve active when candies was still in the game there was a large amount of people farming dungeons on a regular and they will also be implementing candy to the grind allowing them to have quicker dungeon runs allowing them to farm gold quicker. Getting gold is hard enough as it is unless your at a certain level and dungeon farming is definitely quite tedious especially if your doing and absurd amount of runs with candy it allows the dungeons farming to be substantially better then before which is needed because when your doing over 10+ runs you want to be able to do your dungeons as quick as possible to preserve time. With candies it doesn't make it seem time consuming but more fun since it's being completed in such a quick time frame the players won't mind doing it again since there doing the dungeons with absolute ease.



    Seventh: Candies allows for certain builds to be used in arena due to the fact that you have no animations your able to use certain talent combos which slow down your attack speed which wouldn't be able to be done without them which helps with when your fighting a certain branch in arena. Furthermore the candies itself gives benefits a good example is the Yellow Halloween Candy and Red Halloween Candy the Yellow Halloween candy gives 5% physical and magical damage reduction which helps lower the damage of what you would take in pvp and pve which is helpful. You have the Red Halloween candy which gives 3% leech hp so if I'm for example going to solo a dungeon and I was about to die I can just transform into my red candy and leech of the boss or mob I'm attacking."