MummyMeow I see no problem with Darkshade’s response. Your original post may have had content beyond your issue of associating the problem with AP, but it was all linked to that issue. Darkshade explained that the issue here is gold, and AP is only used as a tool for measurement.
Clay is merely one item effected by inflation. Would it be better if Darkshade also brought up other items, like SKBs? When I played, I was essentially f2p (bought AP once, for marriage). The effects of inflation were very much visible with prices of many items vital to progression continually rising. From the information Darkshade provided, this trend seems to have continued. I definitely agree that all players need to be taken into account in looking for a solution. However, this is definitely an issue effecting every player.
Please correct me if I’m wrong. The topic of this thread is inflation, causing the value of gold to drop. Your position is that the topic of this thread, inflation, has little impact on f2p players? If so, I’d argue against that assumption. As you stated earlier, AP spenders set the pace. To do even moderately decently, gear, items, forts, etc. are required. This costs gold. The way things are going, a f2p player will need more and more MO runs to just to afford a tiny fraction of what they need.
Perhaps you dislike the solutions mentioned. If so, please contribute what you think would be a better plan. This thread is all about discussion. But seeing this as not a problem for everyone is a misunderstanding.