Cool, was confused what the hell warlock, and destroyer even WERE until I looked at the wiki for this game, and realized that they were just the advanced classes for wizard, and respectively. Guess I will make a for my main, will also make a templar for maximum tankiness, because I also love tanking in dungeons+laughing at damage, never dying, and feeling safe, and a to support, and help everyone with heals, so they would be my 3 mains.
Guessing that while tanking itself will not be that important for lower level dungeons, it WILL be extremely useful for the highest level dungeons/raids, so I will also level my templar, and to cap, and hope they will be more useful at that point. It's honestly pretty depressing that wizard, who is normally supposed to be a glass cannon caster with the highest DPS, who has little to no survivability to compensate, unlike the more tanky melee DPS, making the mages much more party friendly, and much less solo friendly compared to their melee counterparts, or the caster DPS at least has the highest AOE DPS to clear mobs, while the melee/physical damage oriented classes are the superior bossers, making both of them really good for specfic roles, or the casters are better at PVE DPS compared to physical DPS who is superior in PVP or something like that, that's what I am accustomed to in ANY OTHER MMORPG like this with specific, segregated roles, and with pure DPS classes like the wizard, if they are not the only class focusing on DPS in the first place, and I can think of a lot of examples like that, though that doesn't apply to quite a few MMO's that i know of.
WoW has most classes having really good tools for both AOE DPS, and boss killing for their DPS specs, though classes like rogue focused more on the single target DPS side of the spectrum, and balance druids focused more on AOE DPS for instance, and MMO's like LOTRO, GW2, rift, wildstar, tera, FFXI, FFXIV, everquest, EQ2, SWTOR, and quite a few others. also deviate from that formula, but this looks like one of the MMO's where the wizards are SUPPOSED to be the pure glass cannons with the highest DPS in the game, or something like that, and they were trying to go that route with wizard, so I was going to pick it, since being a glass cannon was my kind of class, even if that really doesn't work for a game where you mostly solo dungeons while levelling, but it looks like they aren't very good at dealing insane DPS, and being a glass cannon, and since it looks like was mostly DESIGNED for insane DPS, and being a glass cannon, though armour sets in this game seem to make them much more tanky if they need to, they're not very good PVE wise compared to some of the other classes for the most part if we are talking about balancing, turning them to a glass peashooter, if you are not using armour sets that make them significantly more tanky.
Guess they are just bad at PVE compared to some of the other classes in this game, though some could be worse, where any of the archetypes mentioned above is EXPECTED for a class like wizard, which is sad, guess I will just make myself a berserker, always prefer smashing faces in melee over staying back when I had the choice anyway, so I'm somewhat glad that a melee class has the highest DPS for games like this for once, XD. Thanks for the help!