Guardian Sprite | Sprite Interface | Gathering/Crafting | Wild Sprites | Sprite Battles
Guardian Sprite
Your Guardian Sprite can be a charming companion.
When creating a Guardian Sprite at character creation, keep in mind that this sprite cannot be released to nature! Be sure to pick skills that will be beneficial to you throughout your time in the world of Saphael.
Sprites can be accessed through the Sprite Gem, located at the bottom of the screen.
Right click the gem to summon the sprite or open the Sprite Interface.
NEWBIE TIP!! When you aren't sure which crafting ability your sprite should have, remember that you can always use armor but you may change weapon types several times through your class progression.
| Sprite Tribename |
Gathering/Crafting Abilities |
| Sunblaze |
Mining |
Foraging |
Crafting: Axes |
| Starsong |
Mining |
Foraging |
Crafting: Mallets |
| Fairflower |
Mining |
Foraging |
Crafting: Bows/Arrows |
| Nightwind |
Mining |
Foraging |
Crafting: Swords |
| Holylight |
Mining |
Foraging |
Crafting: Shields |
| Silverleaf |
Mining |
Foraging |
Hunting |
| Moon |
Mining |
Foraging |
Crafting: Staves |
| Deepfathom |
Mining |
Foraging |
Crafting: Muskets |
| Bloodhammer |
Mining |
Hunting |
Crafting: Armor (Fighter) |
| Rainbowmist |
Mining |
Hunting |
Crafting: Armor (Spellcaster) |
| Windstorm |
Mining |
Hunting |
Crafting: Armor (Hunter) |
| Silverneedle |
Foraging |
Hunting |
Crafting: Armor (Acolyte) |
Evolution
Sprites have four different stages of evolution.
Stage 1: Blob-head! Your Guardian Sprite will start out as a cuddly little blob that just loves rolling around.
Stage 2: Sprites gain a body at this stage. (Character level 21)
Stage 3: Sprites grow wings! (Character level 51)
Stage 4: Sprites gain magical sparkles! (Character level 71)
When a Sprite's experience bar is full, you can speak with the Sprite NPC in Ilya to begin the evolution process!
Sprite Interface
The sprite interface is where most interaction with your sprites will occur.
Page One
Page one displays your sprite's virtual home, complete with the costumes and furniture equipped on page two.
Overall Mood
Sprite moods are displayed at the top right of the sprite interface. If a sprite is happy or ecstatic, it can be summoned to a player's side! Summoned sprites love to be helpful, and will carefully pick up treasure from killed monsters. If a sprite is feeling sad, try pressing Chat to cheer them up.
Busy/Away
Sprites can only perform one task at a time (see Gathering/Crafting for more information on tasks). While they are crafting, they work at their Worktable. When busy, they will put up a signboard in their interface as a reminder.
Sprite Alchemy
Sprites can turn clay into fantastic items! See the Sprite Alchemy section for more details.
Page Two
Page two shows sprite statistics as well as equipped items.
Sprite Stats
- Exp: Sprites gain experience while you level!
- Intimacy (Relationship): the bond between you and your sprite.
- Vitality: Sprite's overall energy.
- Skill Level: How advanced each skill is, and the progress towards the next skill level.
Equipped Items
Sprites can have several different items equipped. Some make them happy, while others provide bonuses to the player!
- Costumes: Sprites can wear hats and clothes (clothes require evolution stage 2).
- Emblems: Sprites have 2 slots for Emblem cards. These provide various benefits, depending on the card.
- Furniture: There are 3 Sprite furniture slots: front left, back left, and Worktable. A Worktable is required for crafting.
Page Three
Page three shows your sprite battle information. See the
Sprite Battles section for more details.
Battle Commands
The Sprite's attacks and defenses are shown here along with their corresponding levels. The higher the attack level, the more damage it does. A higher level defense lowers the damage done by your opponent. Their levels increase by using those commands and by having them used on you.
Sprite Combat Record
This area shows your Sprite's wins, losses, KOs and win percentage. Below that is where you can customize your Sprite's Victory Message. (15 Words Max)
Buttons
Join: Places your sprite into the battle queue.
Exit: Allows your sprite to cancel the battle.
Set Msg: Finalizes your unique Victory Message.
Gathering and Crafting
Be careful not to overwork your sprites!
Sprites can have up to 3 crafting/gathering skills. When your sprite gathers items, most of them can be used for crafting purposes. If your sprite can craft items, it can usually gather and make everything it needs.
Hunting: Train your sprite to bring back fine furs.
Mining: Put your sprite to work digging up rich ore and gemstones.
Foraging: Send your sprite to gather various types of plant-life.
Your Guardian Sprite (and some advanced Wild Sprites) also has the ability to reduce magical items into their base components.
When a sprite is working, their gem shows their status.
Once a sprite finishes an assigned task, their gem updates to "OK."
Skill Levels
Sprite skill exp is shown on page 2 of the sprite interface. Once the experience bar reaches 100%, your sprite will gain a new skill level! Advancing skill levels means access to better items (including rare goodies), both in gathering and crafting.
Training Skills
To gain skill exp for a sprite without sending them out into the wilderness, you can choose to train them instead. Training is much quicker overall than gathering, but it requires intense study from the sprite. They need the subject matter at hand in order to learn!
While sprites are working diligently at their tasks, there is a chance that they will come back with a Sprite Event! These events can have multiple different outcomes, from mood and intimacy changes to bringing you presents that they've found!
Wild Sprites
Monsters may drop powerful artifacts, including magical instruments that can summon Wild Sprites.
Corrupt Sprites can only be obtained from Boss monster drops.
In every sprite family type, there is a corrupt sprite.
Return to Nature
The balance of nature has been slowly recovering, as Sprite Messengers carefully cultivate their bonds with the Wild Sprites. The darkness is slowly being pushed back with every sprite that is returned to nature. Wild Sprites are returned to nature at the Altars of the Sprite Kings. However, players can also build up their Reputation with the Sprite Kings and purchase fantastic Reputation items!
Altars
- Reputation
- Sprite King Reputation can be gained at each altar. When fighting monsters in a zone that has an altar, you will often find "lost power" items. Turning these in at the altar will grant reputation (items sold at the altar require reputation with the Sprite King).
| Sprite King |
Map |
Altar |
Coordinates |
| Bodor |
Kaslow Plains |
Grassland Altar |
249, 516 |
| Alice |
Moonlight Forest |
Forest Altar |
393, 557 |
| Ronto |
Steam Mine |
Altar of Sands |
379, 426 |
| Smulca |
Belcar Plateau |
Highland Altar |
317, 435 |
| Ewan |
Black Swamp |
Altar of Spirits |
97, 895 |
| Bahado |
Southern Island |
Deep Sea Altar |
437, 702 |
| Quill |
Scorching Wind Desert |
Hurricane Altar |
704, 30 |
| Mosunk |
Land of Sighs |
Altar of Serenity |
641, 899 |
| Jundo |
Gaia Woodlands |
Eternal Altar |
330, 798 |
| Siropas |
Blakatoa Range |
Black Flame Altar |
670, 830 |
| Ilannia |
Eternal Mountains |
Frost Altar |
325, 160 |
Sprite Battles
Sprite Battles are here!! It's time for your Sprite to vent their anger from failed crafting!!
How to join in the Sprite Battles
Step 1: Players must be level 21 and their Sprite must be the 2nd Evolution to participate.
Step 2: Purchase a Sprite Stage Invitation from any Sprite Vendor. (1 gold each, 1 per battle)
Step 3: Open the Sprite Window to see the new "Duel" Tab then press Join to get in queue for the Sprite Battle.
Customize your Sprite's victory message!
Attacks and Defenses
The three attacks are displayed on the left side, defenses on the right. You level up the attacks by using them and the defenses by being damaged from those attacks.
Once your Sprite is in the Arena, you can view your opponent's attack/defense levels and win/lose record by pushing Opponent's Status.
The Match
Once a match starts, you choose 8 attacks for the Battle. After each player selects their moves, the battle begins. The match plays out like Rock, Paper, Scissors.
The Sprite that has less HP at the end of 8 attacks loses. A Sprite also loses when it reaches 0 HP. As each attack occurs, a symbol appears over the attack chosen: A Circle means you've chosen the stronger attack and you deal damage to the enemy. An X means you chose the weak attack and you take damage. A triangle means you've chosen the same attack and each Sprite takes damage.
Some Sprite Costumes have been updated to include a "Game" Bonus (like Game- +8 to Strike Damage). These bonuses apply to the Sprite Battle system.
Victory Runes
Challenge Winner's Fortune Bag
Details coming soon!
The winning Sprite receives a victory Rune. Collect 10 runes and trade them into the Sprite Merchant for a Challenge Winner's Fortune Bag. (Opening the bag is currently bugged but not to worry, hold onto them as they will be fixed very soon!)
Upgrade Your Rewards
In the future, formulas will be released to create even better rewards!